This build is current to May 14, 2019. This dip doesn’t necessarily have to happen at level 20, but I felt delaying all my power spikes by 1 level simply for +5 damage per round wasn’t worth it. 25: 5.85, 3d6+42(adv) (Greater Invisibility / 3 hand xbow SS), 10: 51.42 2. Correct me if I’m missing something in the section where you start using Animate Objects. You lose Heavy Armor Proficiency, but you will be using light armor anyway. Wouldn’t the monster just remove the cross bow bolt? What you wrote at level 5, you are. Glad you like them =). You can avoid provoking an opportunity Attack by taking the Disengage action. Levels 1-4 see us turning into a brown bear, providing your party with a tank/damage dealer more powerful than the members of the party dedicated to those roles. 2. Yes the character is slower, but its spirit guardians halves the speed of creatures within it and it can pull creatures towards it with eldritch blast. We get it at level 5 so that’s when the numbers start mattering, but post format means I needed to group some of my talking points. Quicked is there mostly to allow us to setup spirit guardians and drag someone into it on round 1. I was considering a build where a good paladin rides an evil mount, meaning that when they apply Spirit Guardians to themselves their mount also gets it, creating both auras and possibly allowing them to stack, so that’s fun =). But I just need her to get smacked around a bit. Or even the level … Thank you very much for the guides! Does not work on all auras… like Crusaders Mantle since the 30 ft radius AOE is not listed as part of the Range. https://5thsrd.org/rules/multiclassing/. If true, then Warcaster would allow casting Cure Wounds or Haste… whatever on a friendly as a reaction if the provoke an opportunity attack, right? Our DM is using modified flanking rules where size matters, so I can see enlarging our bruiser and reducing the boss could more useful. what is the reasoning behinf yours? One Confusion will end a fight in your favor. However, when looking at the rules for multiclassing, it specifically states in 5e that cleric’s do not gain heavy armor proficiency when entering the class from another. ... Pathfinder Society. I suspect most of my quibbles are based mostly on differences in the types of campaigns I play in (or, more commonly, DM). I can't recommend one over the other since they both feel very powerful depending on the rest of your party. Or is it that the damage is too situational? +1: 30.45 It’s definitely a good spell. These builds are updated from time to time as new Pathfinder feats, rules, etc… come out. Bonus points for lvl 10 versions and multi-classes !! These guides are really nicely structured, and the builds are nice ideas. what do you think? i am either really missing something, or you are. Your patronage allows us to do what we love. By the time they start adding straight damage the bladesinger can be attacking 3 times with their dual wield. Most guides don’t have the level progression laid our the way you do which is super helpful. Well thanks for the guide, it’s very interesting. -1: 11.40 On the other hand, a griffon can take the ‘dash’ action while it is a controlled mount… and Haste lets it do so *again* while doubling it’s movement, so the Fly of 80 speed becomes the ability to carry the Bardcher 480 Feet in a turn. 20: 13.07 Also, are you casting that extended deathward on yourself? If you or your GM don’t want to play it that way then drop con or one of the other 16s and bump str up to the required 13. Seems like opportunity attacks are viable options when anything attempts to leave your reach, correct? Hello, all. Instead of a separate dimension into which you draw unsuspecting monsters, 5E grappling simply reduces your target’s movement to zero and forces them to move with you. Please take no offense, but I believe you missed the most powerful element of a Sorcerer casting Spirit Guardians. (https://media.wizards.com/2017/dnd/downloads/SA-Compendium.pdf). 15: 42.89 How sure are you about monster tactician monsters benefiting from the teamwork feats while he is far away from them shooting arrows? I swapped the build to the heavy crossbow because heat metal was a better use of the character’s bonus action than a hand crossbow attack. -1: 61.40 Barbarian Tank – Emperor Vious – Good luck using AC attacks, touch AC, Fort Saves, Reflex Saves, Will Saves, Difficult Terrain, Movement or whatever to get away from or slow down this beast. Bravo. If that’s not allowed at your table the staff’s innate spells, such as passwall are incredibly good out of combat abilities. It’s possible there are no metal weapons or armor in the fight, making heat metal useless, but there is usually at least one enemy that has metal equipment. It’s strapped to your back while you’re shooting dudes with the Crossbow? The holiest adventurer would be relegated to ring mail armor at best. btw. I put the relevant text bellow my answer. If I weren’t able to use SG, spells like Haste or blur would be my go to. I was fortunate to have been allowed the shenanigans. So you can only fire your hand crossbow twice, once for the main attack and once for the Second Attack but not a third time as a bonus action because you’re using the bonus action for the Object to attack. It’s always good to check with the GM about what they’ll allow, I’ve never heard of someone saying a bear can’t grapple, but you never know =). Have you considered feats like Sentinel and Tunnel Fighting? You are right the griffon wouldn’t get advantage, but it would still get the 2d12 extra damage. As for shoving, you can do it as a bonus action if you get the shield master feat! To unlock Dragon Disciple at level 5 we need 5 points in Knowledge (Arcana), so t… This means they’ll get access to Spirit Guardians at level 5 just like a cleric would. its still 3d8+1d6+3? without the str requirement, his movement would be reduced by 10 feet. Right now, if a class has sneak attack then it's good. 15: 19.47 Prior to level 11 classes like the fighter can out burst the bard’s non spell using damage output using things like action surge, but even then the bard has things like polymorph, greater invis, and animate objects, which are all very good damage enhancing spells. 1. Especially until I get EB since I may not be able to take my warlock levels until 8 or later, depending on the DM and campaign/roleplay timing for the switch to warlock. In a fictional game scenario, of course. Also I am contemplating a natural druid build like you outlined verse building a druid multiclassed with barbarian to gain rage at lvl 1 and resistances at barb lvl 3 with token bear. I thought the Sharpshooter feat was exclusive to a Fighter and, therefore, a player would need to reach level 4 AS A FIGHTER in order to have access to the Sharpshooter feat. Snicker-snack indeed. Rolling 12 dice a round with a 10% crit rate is a pretty good shot at getting at least 1 crit per round. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. 25: 17.40. Also, have you investigated getting some rogue levels in for extra sneak dmg on each shot? Those stat requirements on pg 163 count for “both your current class and your new one”. While hexblade would be a decent 1 level dip, the archery fighting style provided by the fighter level is irreplaceable and I’d rather start progressing my bard levels than slow it down further by taking 1 level of warlock. Couple quick questions/advice… starting as cleric for class gear (and roleplay/background purposes) which forces me to take Resilience(CON) instead. 1d8+5d6+10d4+93 (Animate Objects / griffon / 3 hand xbow SS), 10: 130.62 A Vivisectionist is worst when you have 10 medium fights with no rests in between. 10: 25.05 I doubt this build would be significantly impacted by taking cleric at first level to gain that proficiency though, would it? I’d definitely enjoy seeing the builds you’ve described mapped out in detail, they sound like fun. Oren is right, sadly no double blur, although if you get Find Steed you can blur yourself and your horse. 20: 60.63 20: 155.87 If you go past level 7 then you can put levels wherever you see fit. When you get to level 8, based on the stats you gave, you can still only be 8 / 16 / 16 / 8 / 16 / 8 with the point buy. Ranger (Favored Foe) for a 1 level dip (for monk for instance) or 1-3+ levels of mystic prior to taking Eldritch Knight or Bladeslinger would be pretty exceptional I would think. Well fair enough. Do I miss something or will the raptors always have only a +4 to hit? I did not know that as long as I hit 4th level, even as a Bard, that the Sharpshooter feat would be available to me. Hope that helps =). Can i ask you what your reasoning is for your metamagic choices? you need 14dex for most ac potential (medium armor) How do you get enough strength to get Grappler feat? Intelligent item. The problem is the Grappler feat requires 13 strength to take. 15: 326.12 Hit: 12 (2d6 + 5) slashing damage, which is the 2d6 out of 10. and 1d8 out of 9 +10 flat damage if you hit. Before combat, you applied your purple worm poison to the vorpal blade. This is, of course, for the Holiest Adventurer and the idea of Spirit Guardians and using EB on targets outside of it (while tanking and dealing with a melee opponent). Haste is a great work-a-day combat buff that replaces Shadowblade as our primary concentration spell. Earth tremor, tidal wave, etc. 20: 30.56 In the PHB under the “Combat” rules there are two sections titled “Grappling” and “Shoving a Creature.”  Both of these sections have the same sentence at the end of the first paragraph:  “If you’re able to make multiple attacks with the Attack action, this Attack replaces one of them.”  Thus, it is completely legal for the grapple bear to take the multiattack option and use the first attack to shove a creature, and then the second attack to grapple it. Tenser’s bonus 3*2d12 = 6d12 Then the damage goes even more berserk, since those sentient blades are bonkers. Sadly, i dont have a PHB or DMG near me, nor my initial calculations. None taken, there are a lot of interactions in 5e and I’m always happy to find one I hadn’t recognized before. Build Basics This build is a Dark Runner / Fossil Farmer. Completely insane. 3: I can beat your character with a lv 2 spell. If you somehow surprise the creature, double almost everything again for Death Strike. +0: 49.88 20: 18.84 Sorry, no spell absorption for you. Turns out that even against high AC targets rolling enough dice results in high average damage. Also if it’s really a problem you could get some Mythril armor. Hit: 9 (1d8 + 5) piercing damage. 4d6+8d8+20d12+64 (x3 rapier / tenser’s transformation / simulacrum / song of victory / find greater steed (wish)), 10: 212.59 I’m not at this point in the build yet, but I am currently planning to only take 3 levels of Warlock. Thank you for reading! 2) Past early levels, EVERYTHING IMPORTANT HAS A HIGH WISDOM SAVE, as this is the most common save, and includes many conditions that will completely shut down a monster. (1d8+6d6+10d12+53) x 2 (Tenser’s Transformation / Simulacrum / griffon / Defensive Flourish / 3 hand xbow SS), 10: 290.20 The druid can assume these shapes twice per short rest, meaning they will likely have the ability to wildshape in every fight. If you issue no commands, the creature only defends itself against hostile creatures. This could include anyone you wanted, as you control who you consider “hostile. Offhand damage+mod. 15: 17.40 Also for the mad wizard, how do you have 2 weapon fighting at level 1? https://www.enworld.org/threads/question-spirit-guardians-distant-spell-metamagic-interaction.660822/, https://www.sageadvice.eu/2018/03/24/distant-spell-doesnt-mention-self-spells-doesnt-work-with-them/. That kind of build will fall behind in damage later, but at mid level it’ll be incredibly tanky. 3d6+10d4+50 (x3 shortsword / Animate Objects), 10: 83.32 If you’d like, you can message me on discord or is there a way to dm here? Shapechange is an incredibly fun and powerful spell that lets us turn into little things like demi liches or ancient white dragons; no matter how you slice it, the power and utility provided by this spell cannot be denied. I've run a whole bunch of classes, but nothing was quite as amusing to watch as the STR 5 Rogue 1/Monk 7 halfling buffed with Reduce Person. Reaction of Shield or Absorb Elements. I tested on my level 7 party, my Smilodon had very similar AC and HP as my Vivisectionist tank and the Tower Shield Specialist custom companion I made as a test. Levels 12-20 are spent increasing our sorcerer levels. Then the raptors if they are from Volos guide to monstersis. I support a limited subset of Pathfinder's rules content.If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. I saw you put the max damage output for the level 7 wizard as giant ape attacking twice. Holiest Adventurer. Eldritch Blast is the other main tool the build uses. However, balance isn’t something I like to spend much time worrying about, so let’s get this Tensered griffon off the ground, shall we? Also, can you explain where the damage is coming from with those high numbers at level 5-6 and then the ones later would be appreciated, they just don’t seem to make sense or rather, are too high. 15: 24.20 At level 6, we take 1 level of life cleric. …on the other hand, RAW you must have a “free hand” to grapple, so a DM might rule that you can’t grapple while wildshaped at all. The way you’d cast shield while wielding swords is by dropping one of your weapons at the end of your turn so you have a free hand on the enemy’s turn. Wizards, Rangers, Witches etc get the animal companion automatically. So I am playing this Holy Avenger build in Adventure League. 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