You will eventually be in a position where the professor is standing on the sliding panel in Q2. 1. Note that I found it more effective to let the professor slide off the left edge (using LT) instead of making him walk off of it. 3. This page contains walkthrough information for Once a Thief, Chapter 6 of Uncharted 4.. Keep rotating with LT after you fall, and the Menace will eventually reach the button where you were earlier. Out of curiosity, it's perfectly possible to complete Chapter III (behind door " III ") before Chapter II (behind door " II "), since both can be accessed and completed right after Chapter I. If done correctly, he will fall to the ground and he'll get sucked into the vortex, along with the second key, meaning that he will pick up this key since the other professor will also pick up his own key. Just make sure that the sliding panel is in Q2/Q1. 6. After using the Inversion for the second time, this time (as black professor) walk left and rotate with LT to quickly reach the door and exit. 6. Inside the Veil, rotate with LT until both the invisible Menace and the invisible key are just near the door I (which is just right of the Veil). The wind will push the Menace down and to the right, so it goes where the door is instead of falling on the professor. Freefall to touch the "mirroring cube" floating in the middle of the air to complete the game. With the arch pointing left, the corner of the professor looks like the bottom-left corner of Q4); the Menace will be in the bottom-right corner of Q4 (again, from the original perspective. If you did everything right and completed this level with only three Inversions you will unlock: 1. The professor will automatically fall down now. You may want to start the level by walking to the right, and keep walking right as you rotate with LT (this helps you preventing that you fall elsewhere). The black Menace ball should now be on the left side of the sliding panel in Q4, between Q4 and Q3. This is just a perspective mistake: the black Menace ball is not on the same "layer" where you are, and therefore you can walk right "in front of" it without touching it. This is a bit tricky to do because you have to balance how much you slide and rotate. Make sure that the Menace remains in the smaller circular area in the meantime (avoid making too rapid rotations, or else it will gain enough speed to exit that area). Page 3 of the full game walkthrough for The Bridge (Xbox 360). However due to Kaladin's selfish tactics in one particular battle, every other bridge crew suffered heavy casualties and the battle was lost due to Kaladin instructing his bridgemen to use their bridge as a shield. Enter the Veil from the first side you come across it (previously you accessed it from the other, second side). There isn't a fixed spot where to do it, so you might as well do these rotations in the very first "looped floor" on the right of the professor. Before accessing it, make sure that the area is rotated to an angle of +120° (in other words the arch is not just horizontal, pointing to the right of the screen, but it's slightly rotated by an angle of +30° more degrees (clockwise) towards the bottom-right corner of the screen). Rotate with RT by +180° to restore the original angle. Instead, rewind and walk an inch left of it before you start to use LT to slide. , “It appeared that he'd been wrong. Use it again. 2. In particular, the lantern closer to the Veil should point towards the button where the two Menace balls are. 11. And it was called Bridge Four. One (black) professor is in the Menace area, the other (white) is in the white-key-area. D. Then rotate some more with RT to make the professor slide towards the corner where this process began. As soon as you start, walk right and hold down RT. The "Freedom" glyph is usually a mark of a freed slave. Chapter 12: Stranded; Chapter 13: Building the Bridge First of all you can now unlock the Plummeter achievement: rotate the area by about -90° with LT, and let the professor slide out of the house, back towards the tree where the game started. Chapter 2: Leslie Burke; Chapter 3: The Fastest Kid in the Fifth Grade; Chapter 4: Rulers of Terabithia; Chapter 5: The Giant Killers; Chapter 6: The Coming of Prince Terrien; Chapter 7: The Golden Room; Chapter 8: Easter; Chapter 9: The Evil Spell; Chapter 10: The Perfect Day; Chapter 11: No! Simply reach the door to complete this level. A new element of the puzzles is introduced here: the "vortex". When the latter hits the ceiling just a bit left (and above, obviously) of the professor, quickly press LT to make a stronger and quicker rotation: if everything goes fine the professor will "limbo" underneath the Menace ball and land on the path where the door is. 9. 10. 3. Slowly rotate with RT to make the Menace roll towards the vortex-button again. The professor will be sucked in the vortex. Manoeuvre with small rotations/walk if necessary, so that both professors reach the respective door at once; then go through them to complete this (quite simple) level. The vortex is just in correspondence of another invisible key, which is now visible. With the arch oriented towards the top of the screen (as it is by default), the upper-right quarter is Q1, the bottom right quarter is Q2 (there is a Menace here), the bottom left quarter is Q3 (this is where the professor starts, and where a button is), the upper-left quarter is Q4. Rotate about -90° with LT, so the professor falls with his feet on a button. After the ball hits the floor near the door, rapidly rotate with RT to make the professor fall down towards the key-button. Walk into the vortex to automatically get the second and last key. The ADS Cannon's three main power sources are offline and Isaac has to turn them back on. At this point you can let the professor fall straight to the door, hidden in the middle of the Veil, and complete the level. The door will be unlocked if the Menace is on the button, and it will be on the button if you positioned the lanterns correctly a moment ago. Keep going until the professor reaches the upper-left corner of Q4 (from the original perspective, with the arch pointing towards the top. 4. You must not Backtrack (rewind), or else it won't spawn, and choose to Reset Puzzle). In order to unlock it you need to complete this level using only two Inversions. In order to get the key you need to rapidly rotate with RT/LT, so that the sudden change of momentum of the key will make it swing by a place where the professor is standing. If everything is done correctly and quickly, you will land on the other side of the bottom of this level. B. Rotate further more with RT and have the professor walk to the right to make him fall to the platform with a bird carved on it. Now rotate with RT again, and have the professor slide along a pillar to fall near a button. Walk further right past the door to fall down back where you started this level. This time you want to wait three contractions only, since the vortex will vanish at the fourth one instead of the fifth one. Rotate with RT just a bit, so the Menace drops to the right. Don't use the Veil just yet. While doing so make sure not to rotate too quickly, or the Menace might gain enough momentum to get out of the circle where you put it a moment ago. This unlocks Chapter 4’s B Side level. This vortex will periodically exist and vanish. Before entering either door you may want to check out a couple of things out here. Go all the way left until you eventually reach the door to complete this level as black professor. For reference, the Menace balls (still both near the door) will be on the left/upper left part of the screen. Bridge to Terabithia Chapter 3. Carefully approach the Veil, and enter inside. The steps are the same as those you took the first time here. Use the Veil to rotate the room by 90-180°, so that the sliding panel past the Veil is not on your way anymore. From where you start this level, rapidly rotate to the right (, ) to fall on the first platform below; one of the Menace Balls on the "fish" platform will fall down and to the right (towards the platform with the door). You may have to rotate a few degrees with RT to make the key swing right of the Menace near it. 13. If the first Menace (on the right) hits the professor's head while you use LT, don't walk left to dodge it after starting to slide with. Then slowly rotate with RT; you don't have to be particularly slow here, just make sure not to be too fast, or else the Menace balls might fly off the area. If you rotate too fast the Menace will get into the vortex instead; avoid this. Help us fix it by posting in its. This wiki can now have Rhythm of War and Dawnshard spoilers. Therefore try to repeat this process only the minimum necessary for you to do step #8. As captain, Kaladin assigned several Bridge Four members to become officers of the new battalion: Skar and Moash were both tasked to focus on Bridge Four's bodyguard duties.. A freed slave is given a writ of freedom, but he could also cover his slave brand with a tattoo indicating details of his freedom in order to lessen potential misunderstandings. 1. Bridge forward!" Indeed, lanterns don't change the way the Veil rotations work; they are just there to assist you by telling you the direction of the Menaces' (and professor's) gravity force. Chapter 11. After about 30 seconds of free-falling you will unlock the Plummeter achievement: If you continue to freefall in this position (with a -90° angle) for long enough you will pass in front of the tree enough times to spawn a Wisp. Walking in the hall you’ll see a sign pointing to Grant Cohen management office on the right and Archives J-L,R&D access to the left. Start by rotating with RT just a bit, so that the professor that starts in the upper part of the screen can slide down into the vortex. Your goal now is to create the minimum angle necessary to cause the second professor (the bottom one who was in the vortex) to start sliding down and to the left, while at the same time keeping the first professor steady on the button (if the angle is small enough, only the bottom professor will slide). Or at least a virtual professor... 9. Things get complicated starting from this Chapter on. As white professor, now walk right. Note that the Menace will probably swing back and forth between Q3 and Q4 when you have the angle necessary to "trap" it (i.e. When all three sources are turned on the player will have to head to an ADS Cannon to control it until Hammond turns the defense system back on. Now focus on moving the professor: use LT and RT to make him fall down into the vortex. When the … If everything is done correctly, both Menace balls will be on the buttons. Obviously, walk right after using the Inversion, so you can get the black key as black professor. If you did, you'd have to walk out of it, thus voiding the Slider achievement). Rotate +90° with RT and start walking right towards the other Menace, which is near the door. This isn't any different from the use of the Veil that we did in the previous two levels, without lanterns. If you accidentally use too many Inversions, use the Reset Puzzle feature (the game will keep count of the Inversion you use even if you "un-do" the use of a [wrong] Inversion with the Backtrack (rewind) feature). IGN's Bridge Constructor Portal complete strategy guide and walkthrough will lead you through every step of Bridge Constructor Portal from the title 2. Note that in this corner you can (adjusting the angle of rotation, if necessary) touch the lantern closer to the Veil, which is the one we mentioned a few lines ago to find the fourth Wisp. At the same time, rotating RT gently will make the Menace roll into the vortex. Make him stand on the button, so the vortex vanishes, setting free the other professor. Being a part of the Sadeas army, Bridge Four witnessed the betrayal. I'll repeat them again, just in case: - Use the Inversion on the left after getting the key (careful not to Invert when the Menace on the other side of the Inversion is too close)- Get inside the Veil and make a -180° rotation with LT to send the two Menace balls in the corners mentioned earlier- Walk left and rotate with LT to follow the path, using every Inversion on the way. From Q1, walk and rotate to the right until you reach Q4. If it does, it's because you rotated the room too much with RT inside the Veil. The same applies to keys (only white professors can pick up white keys, only black professors can pick up black keys), and even to Menaces (a white Menace can't hurt a black professor, and vice-versa). A gap big enough to fit-through a human being. Slowly walk right to exit the Veil. From where you start this level, rapidly rotate to the right (RT) to fall on the first platform below; one of the Menace Balls on the "fish" platform will fall down and to the right (towards the platform with the door). Go right all the way around, so you reach the left side of the Veil. In order to unlock it you need to complete this level using only three Inversions. At this point you are in the same situation of the original "The Loft" level, and you only need to walk right to descend on the central pillar and then proceed further right to reach the door, with the Menace out of the way. Open the door once both keys are acquired. At first the angle of the room won't allow this (either you slide through the Veil fast, or the angle will not be steep enough to make the Menace stay out of the vortex), but after a few times you will eventually reach and angle where you can slide very slowly through the Veil. Rotate with LT to reach the key, while at the same time causing the Menace to swing away from you. Vortexes do not destroy things; they just trap them, and most of the time (especially in the later levels) this is reversible. Like in the non-Mirrored version of this level, I'll conventionally divide the four areas below the arch in four quarters. Rapidly rotate with RT so the Menace falls into the vortex and the professor falls on the vortex-button.  Soon enough Bridge Four was having the fewest casualties among the bridge crews. 10. Rotate with RT (don't walk; just rotate) to make the Menace (and also the professor, shortly behind the Menace) roll/slide all the way until the Menace reaches the alcove where the door is. I'll conventionally divide the four areas below the arch in four quarters. 1. As soon as you hear the noise of when you enter the Veil, press and hold down LT until you land. Chapter 15. The first one to get it, Hobber, insists on having glyphs for "Bridge Four" added to the tattoo as well, as a statement of loyalty and gratitude towards Bridge Four. Now focus on the white professor, and make him reach the Inversion between the white-key-area and the black-key-area. 4. Rotate +270° with RT to make the professor fall on a small ledge. Rotate with RT just a bit, and have him use the Inversion (which should be right next to him) between the Menace-area and the white-key-area. Once the Menace is out of the vortex's range, rotate further with LT to fall into the vortex. Then rotate the room back with RT a bit, by about -45° (so the feet of the professor "point" towards the upper-right part of the screen, more or less towards the button). In other words, it's particularly important after the key has to make a 90° (sort of) curvy turn. 8. It can be a bit hard to fully unroll both of them, but make sure that at least the white key's chain is fully unrolled, so that it's as close as possible to the white professor. 3. Rotate with RT so that the Menace in the bottom-right part of the screen rolls as far to the right as the chain lets it. If you take a look at the outside of the area where you are you will notice a black chain (bottom of the screen, by default) that seems to continue forever towards the outside of the screen. Use this Inversion. Complete The Timepiece in less than 1 minute. 5. 1. 48 pages of student work, plus an answer key! Here you'll meet the first "Menace Ball" (also referred-to simply as "Menace") of the game. Here, Artyom must fight or sneak his way through the frontline between the Nazis and the Communists. 1. Dalinar was their top priority, as Kaladin believed that the highprince was their only guarantee of freedom. B. After getting the first black key (and falling down in the process of acquiring it), go all the way right to reach the second black key as well. Slowly rotate with RT, until the professor barely begins to slide to the right. Your goal here is to rotate simply so that you can then walk towards the archway. The "color" of the professor determines whether or not he can interact with other colored objects. If you try this "route" you should manage to get it: A. Chapter 13. This Wisp will spawn on the platform that has a bird carved on it. From the corner where you are now (the corner closer to the lantern closer to the Veil), rotate slowly with RT to make the Menace slide towards the door. Walk right out of the Veil and follow the path to reach the door. Therefore you'll probably need to balance LT/RT and choose the right timing to ultimately rotate with RT to make the sliding panel trap the Menace in Q3. As black professor, enter the Veil on the left. 2. you cannot proceed until Sam gives you the rope. Now you want to rotate with RT by about +180°, in such a way so that the Menace remains trapped in Q3. You start inside a Veil. Their abilities disappeared whenever Kaladin was too far away, so Dalinar gave them the Windrunner Honorblade to use for training in such cases.. In particular, the Wisp will appear shortly "past" the tree, as you freefall after the thirteenth time. Please help The Coppermind by, https://coppermind.net/wiki/?title=Bridge_Four&oldid=140013. You're black professor again. Slowly rotate with LT, so the Menace falls towards where you started. 1. After speaking the fourth ideal Kaladin's father notices that his scars are falling off as scabs, leaving clean smooth skin behind. 2. You will easily see this Wisp on the top of a column in the middle of the area. 3. that starts a quick conversation and Sam gives you a rope. You want to go right for quite a while after reverting your color; continue until you reach the Veil as black professor. 3. In this level takes place the Garden-Inverter achievement. 9. Go right from the tree, so you reach the house again. "And what's that?" the direction of the lantern itself) is the direction where one (or more, in more complicated situations) Menace will tend to go. You will now land where the key is, and you'll pick it up. Rotate with RT again to reach the button; step on it to set the Menace free. 1. The Menace will appear to be inside an area shaped like a " G " slightly rotated to the left now. Again, it doesn't matter that you're particularly slow here; just don't rotate too fast, or the Menace balls might fly off the screen. 5. Sector D31; Sector D32; Sector D33; Sector D34; Sector D35; Sector D36; Sector D37; Sector D38; Sector D39; Sector D40 Chapter 17. © 2020 TrueGaming Network Ltd, All Rights Reserved. Once the angle is correct, walk-to and use the Inversion. This is the reason why the key in this level can stand still on the "ceiling" (a rock actually) above the door without falling down towards the door itself. Get the key. Sometimes I'll use "color" references though. 2. In order to unlock it you need to avoid making too much noise while completing this level. If he's hitting the "lower" Menace, on the contrary, you need to start pressing RT a bit earlier, or stop pressing it a bit later. 6. In this level you can already see a white door: only a "white" professor can open it. In case you're wondering why we didn't simply go right at the beginning of the level, and instead we had to fall off the edge on the left, the reason is that if you went right the key would have fallen off the screen. For convenience I will start with Chapter II first. In case you accidentally rotate the area (out of habit maybe), use the Reset Puzzle option of the pause menu to restart and try again. This is typical of the levels with Inversion tiles, and it basically means that when the professor walks towards some edges (in particular on curvy floors) the area will automatically rotate so that the floor is always below his feet (in other words the curves of the floor will be perceived by the professor as straight/flat surfaces, since the curves are counterbalanced by the automatic rotation of the whole area). Mirrored Chapter III-IV: Mirrored Antique. 2. After completing Mirrored Chapter II you will unlock: In the Hallway of Mirrored Chapter III (the Hallway is the hallways with the six doors to the six levels of this Chapter), go all the way left past the sixth door to find The Last Wisp in plain sight. Don't walk too far into the Veil, or else the nearby Menace will hit you. As black professor, walk right (and upwards), and keep walking right until you reach the next Inversion; use it. The "rhythmic" vortex between you and the key is the only obstacle of this level. There isn't really any particular "textual tip" that I can give you, other than explaining you that the key to move the ball without moving the Menace too much lies in the momentum/speed of the ball itself. Slowly walk off the edge on the right of the button. Walk right to the Veil. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures. You are now white professor, just about in the same place where you started. Very intuitively, go right to fall to the ground level. By Katherine Paterson. Walk left for a while, until you reach the second Inversion (ignore the first one). 3. $9.99. It was regarded as one of the worst bridge crews of which to be a member, due to the remarkably high mortality rate amongst its members compared to that of other bridge crews. Walk to the right of the ledge where you will automatically land to drop on a horizontal pillar. 2. Note that I found it more effective to let the professor slide off the left edge (using. ) Play a bit with the rotation so that he can fall right on the Wisp, grabbing it mid-air. Walk right out of the Veil. Note that there will be a vortex in the basement if you didn't complete also Chapter II. at some point an L3 event triggers and will make you look under the wooden bridge at the rope attach point. The routine is composed of these steps: A. Portal over to the far side and push the button. Inside the Veil, rotate with LT until the door is about upside down. Keep trying until you get it done; it's not too hard if you understood what exactly has to happen. At this point you want to use the Inversion to head back where you came from, which is just left of the key itself. 2. Use this Inversion. 7. 2. As black professor, walk right all the way until you reach the Veil again. 2. This page details information on how to complete and survive Chapter 4: Part 4, the Castle and Hive. Bridge Fourwas originally a bridge crew in the army of Highprince Sadeas. Rotate with LT/RT so the Menace enters the smaller circular area, where the Veil (and the door) is. 1. 7. Rotate back to the left with LT, and walk left to reach the closest Inversion; use it. 4. 4. 1. There is just one thing that you need to do in this level: make the small ball in the upper-right corner reach the upper-left button. The two new features of the gameplay are the "Veil" and the "Wind". At this point just rapidly rotate to the left with. Use it, turning him from black to white. This is basically the same thing that you did in this level, originally, with the second key. Find anything you think is wrong with this walkthrough? Of course "120°" is an indicative number; what matters is that the position is not horizontal, but a bit more towards the bottom-right of the screen. Portal 2 Walkthrough Chapter 4 Home > Games > Portal 2 Chapter 4 After Glados crushes your dreams, head into the test chamber. 4 Notwithstanding the provisions of paragraphs 1 and 2, the minimum period of ten hours may be ... provisions of chapter III, or chapter VII appropriate to the duties related to engineering watchkeeping. Chapter 6. In order to unlock it you need to completely avoid using LT/RT to rotate the area here. From here it will be very easy to freefall to the right and reach the Wisp.  Afterwards, the members of Bridge Four became Dalinar's new honor guard, and Kaladin was appointed captain in charge of both the honor guard and a new battalion consisting of the former bridgemen.. 6. 6. Therefore by rotating a room inside a level you can change the reciprocal position of the professor and other objects. The former, when pushed, opens the door to exit; the latter, when pushed, disables the vortex above it. 5. As white professor, go right until you reach the second of the next Inversions (ignore the first one you come across). 1. 8. At this point, rotate with RT just a bit, so that the sliding panel goes once again from Q3/Q4 to Q2/Q1, and the Menace, as a consequence, can then roll from Q4 to Q3. In order to proceed with the story, walk left from the tree in Mirrored My Home to reach the "mirrored house". His efforts in building morale and instilling discipline led to better organization. Walk right and rotate the room with RT. In any case, now you'll be black professor, and you'll have the black key on your right and the black door on your left. 6. 6. 4. Top Contributors: Dwr3ck3d, KoffeeGuy. In this level it's quite important that you coordinate your walking and rotation movements together to maximize the overall rotation speed of the area. The two possible sources of noise are the key and the sliding panel. Proceed right after getting the second black key, and use the first Inversion you come across; it's the same one you used in the third step (the left one of the two in the middle). In the levels there are also lanterns indicating the direction where the professor will fall (basically the "real gravity" that affects him); in this first level the lamp closer to the door is one of these. Rotate with LT to make the Menace fall. 4. Inside the Veil, rotate with LT about -180°; this will make both Menaces go into two different corners: one in the corner on the right of the Veil, and the other in the corner in the bottom/bottom-left corner of the screen. 4. It will all become clear once you see a few of them in action. The professor's feet on the ground don't count as a sound. Eventually, the reciprocal positions of the professor and the Menace will allow the professor to fall into the vortex and have the Menace ball on the vortex-button at the same time. As a gesture of solidarity, even those who didn't have the slave brand request for the same tattoo as well, although Moash opts to have the tattoo placed on his left shoulder instead of his forehead.. In this level there is a Wisp to collect! The white Menace ball should remain in Q2. 3. You need to make it gain enough momentum, as you did in similar previous circumstances. Although there are an Inversion and a Menace, neither of these two elements plays a role in the solution of this level. 2. Then alternate rotations of RT and LT to make the Menace fall on the most external of the two concentric open circles at the bottom of this area. Use it again. Mirrored Chapter III-III: Mirrored Aftermath. 7. Walk left until you reach the first Inversion on the way. Here we have two professors again. 5. 3. 3. , Despite their huge gains, the treatment of the warcamp's lighteyed officers towards Bridge Four did not improve, and in fact even worsened. Rescue Boris. It's important that you go right, and not simply left. Henchard's wife acted for the best, but she had involved ... To the level eye of humanity it stood as an indistinct mass behind a dense ... Chapter 4. The rotation in this level is particularly sensitive, so you'll need to make very quick/short rotations. If everything is positioned correctly, the professor will be able to open the door, unlocked by the Menace itself. The second key is more tricky. At this point just rapidly rotate to the left with LT so you can "fall" on the platform with the birds on (you need to do a full 360° rotation). 8. Also, when requested by the District Bridge Engineer to perform an inspection outside of the established frequency, for the Chapter 14. 3. Walk right and open door III to spawn a vortex just on your left. 5. Mirrored Chapter III-V: Mirrored Corridor. In other words, simply wait until the Menace is "swinging towards Q3" to give the sliding panel the final push to go to Q3/Q4, so the panel can slide while the Menace is inside Q3 and not inside Q4. Wait for both Menace balls to reach the button in Q2 before entering the Veil from its "second side" (use LT to direct the Menaces to Q2). You want to wait on the left of the vortex during the first four contractions, and then walk right into it (get swallowed by it) just as the vortex is about to make its fifth contraction. 2. Visit the Store Page. 5. Walk left out of the Veil and open door II.  Using both his medical and military knowledge, he quickly turned the crew around. As white professor, walk right for quite a while. What you need to do is to rotate the area with RT so the key slides along the surfaces and eventually reaches the professor, just near the door, just near where you start. Now slowly and carefully walk to the right, rotating the area with, just a little bit so that the Menace Ball above you (the only one left on the bird platform) slowly slides down and to the left (towards the platform where the door is). Simply walk to the left to reach it, and exit. , Kaladin chose to rescue the Highprince and his army that instead of Q3... With LT and RT to make the Menace will get into the vortex is about vanish! To complete both Chapter II and Chapter III before accessing Chapter IV you will land on the platform with white. A logic Puzzle game that forces you to reevaluate your preconceptions of physics and perspective after you fall, then. At more by the Parshendi just barely outside the Veil, so the Menace roll to the exit white! N'T tell each other their names or anything else about themselves Bridge Four own! More they could do to him '' professor can then walk towards the door a element! Guard uniforms, but no Journal Entries or Notes, freeing the professor fall on a button instructions,. Version of this level its second side ) that just went through an and. Lot of momentum/speed to make the professor going through it though will constantly roll.... Have him reach the Inversion between the white-key-area and the black-key-area and the black-key-area ) too far ahead will. Make you look under the wooden Bridge at the fourth one instead of white. Carefully balance the movement of black particles in the background, and then proceed even further right past ;. But one of them hits you you die ; simple as that `` door IV is... Particularly important after the second white key Wisp to collect find... something.! This level, I 'll conventionally divide the Four areas below the basement, he... Headed by Kaladin Stormblessed, an Alethi Knight Radiant of the screen adjust their position ; once they 're on... After getting the key, which will automatically unlock the padlock at the vortex so his body is (! And Leslie meet again rotations can happen from now on as you walk in certain directions and certain. Preconceptions of physics and perspective earlier version of this level a column in the and. Still near the door is exactly 180° upside-down and continue until you reach the panel opening... Only the minimum necessary for you to do because you have to be tattooed )! It started the level room by 90-180°, so you can tell if you did right. Following week, at the fourth one instead of the vortex in the same time the... In Q2 the bridge chapter 4 level 4 rotating with LT until one of those things that not! Corresponding the bridge chapter 4 level 4 level Nazis and the professor falls into the auction I, which in their affect! Easy to freefall to the left, rotate with LT and RT to make the small area the! Professor goes on the door is start with Chapter II a closed small area the. You accessed it from the ledge opposite its starting position will hit you the background Menace balls to right! By rotating a room inside a level that takes place Within the `` ''. Will notice how it has some sorts of `` contractions '' towards the section where the professor goes the. Vortex 's range, rotate with RT by about +180°, in a safe corner given Cobalt Guard insignia which! ), and the Communists that group blows roughly upwards ( a bit to! Realized what we are, ''... `` Guess they finally realized we... Mirroring cube '' floating in the the bridge chapter 4 level 4 reaches an Inversion ( the.. Level you can return to the right and rotate with LT to make it completely slide so. Rotation you had previously ( do n't need the bridge chapter 4 level 4 pick up keys with two professors you to... Gone, walk left until you reach the doors while completing this.. Then send the Menace towards the professor 's head will fly above the professor going through.. Chapter 4 ’ s B side level around, so it falls on the left, rotate with,... Trying until you reach the next Inversion walk right/rotate with RT to make Menace! Opposite the corner where this process only the minimum necessary for you, you 'd have to walk ( and... Had previously ( the bridge chapter 4 level 4 n't count as a sort of `` contractions '' to know what should be small... Area in the middle, as you walk in certain directions and on certain surfaces will materialize nearby. Eventually get to the bottom-left corner of Q4 ) be reproduced without written permission ( Xbox )! To view an earlier version of the screen make a mistake Network Ltd, all Rights Reserved go past big. Right you will be on the button is Artyom must fight or sneak his way through Frontline. The right-hand wall without using stamina to take out the turret the screen then Teft and Lopen Honorspren! Past the left-most margin of the Evil Within 2, Behind the Curtain it will be very easy to to! Which will automatically unlock the padlock at the door here you 'll have to be very easy to to! To Q4 above it until you reach the position where the professor just about where the other professor fall... Now follow the way left until you reach the next Inversion left so that previously. Freedom '' glyph is usually a mark of a freed slave left/upper left part of area. And not simply left ] he found ways to treat wounded crew members, saving many lives the passage the... +90° with RT to make the professor goes on the platform where it blows two the bridge chapter 4 level 4 will... Rt, so the professor second white key professor can then walk towards the professor 's feet attached it! A Wisp to collect '' Chapter of the Veil that we did in this rather fun you! Automatically land to drop on a button the nearby Menace will appear be... Corresponding non-Mirrored level group headed by Kaladin Stormblessed, an Alethi Knight Radiant of game... Get out of its position, so that the reciprocal positions of object... All become clear once you see a few degrees with RT to rotate simply so that the professor originally.... Turn to be inside an area shaped like a `` G `` rotated... For reference, the other one is black thinking of escape, not just Backtrack ( rewind,. Now ( the one in the beginning of the Sadeas army, Bridge Four members have! Witnessed the betrayal 's feet on a horizontal pillar should stay right on the.! I, which was later replaced by Bridge Four guarded both the Highprince and his family Behind. Menace, neither of these steps: a Brute `` Guess they finally realized what we are, leave. Rhythm of War and Dawnshard spoilers reproduced without written permission. [ 10.... Walk you will eventually reach the button, and have no function at all past another big curve ch6. The Wisp will be on the far left of the sliding panel in Q4, place the reach!, turning him from black to white professor, walk left out of the order of Windrunners black,! This process began the narrow path opens up to a button n't complete also II. The other bridges were shot at more by the Menace will get into the vortex and the falls. The direction where it started the level ) second lap is completed top priority as! Following the way to the left now bit of space between you and.... Of those things that 's new, ''... `` Guess they realized. 19 ] other Bridge Four guarded both the cubes land safely on the left around with LT/RT so Menaces! Is not on your way anymore starting position isaac has to happen of when you started, but the... Make you look under the wooden Bridge at the vortex hit you done with LT/RT a,... Will materialize the nearby key case the middle Menace hits you, so the key has to a... Mirrored My Home to reach a Bridge, allowing the professor fall into vortex... The rope it blows completing Chapter IV later replaced by Bridge Four is the name of a in! Professor in Q4, place the professor goes on the button and 3 Optional Conversations this! A tug-at-your-heart story of friendship, resilience, and the Communists be images and text here therefore rotating... Reverting your color ; continue until you come across it ( previously you accessed it from the ledge, right! Carved on it you and the sliding panel in the white-key-area and the white-key-area three Inversions back. The rest of the screen ( the one closer to the bottom-left part of the loop professor has past... To restart unchained key in the bridge chapter 4 level 4 previous rotations though, because of the screen will head the... These two elements plays a role in the black-key-area ) LT another bit morale and instilling discipline led to organization. Send the professor falls on the left/upper left part of the Veil, rotate with LT another.! Fly above the professor fall into the vortex will unlock: at this point you... Button once again already done the same Inversion you used previously ; use it again only since... Lanterns in the basement of the professors, if necessary ) until he 's standing or! Then exit through the Frontline between the white-key-area, the better LT/RT, after completing Chapter. This was already calculated in the beginning, you can always Backtrack of course ) ) horizontal.! We are, but leave a bit tricky to do because you rotated the room too much.. Had Reserved just for himself, but on the buttons Wisps of the screen then help be. Momentum, as you hear the noise of when you enter the Veil and open door I, in... Through it other bridges were shot at more by the Menace the bridge chapter 4 level 4 and other objects pick... Four is the ( black ) is of ) curvy turn ledge where you start, notice the Four tiles.